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A new patch has arrived, and this one is host to a ton of goodies for Overwatch players. Whether you’re interested in Horizon, the new map, or you’re looking to see which heroes got nerfed (or buffed!), we’ve got you covered with the 1.12.0.2 patch notes. While the map will draw most of the attention (and rightly so, with the potential new hero Hammond being teased in emails and promotional images), there are some big changes you can’t ignore. For one, Reaper’s passive has changed, so just keep pumping your Hellfire shotguns into Roadhog instead of hunting down soul globes. Speaking of, you should probably take a look at the changes to Roadhog. If you’re a skin fiend but you never managed to get your Heroes of the Storm games in for Oni Genji or Officer D.Va, this patch puts them in the rotation along with every other skin. Make sure to check out the full breakdown of the notes.
Patch Highlights
New Assault Map: Horizon Lunar Colony
- Built as a first step towards humanity's renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were lost.
New Legendary Skins
- Oni Genji and Officer D.Va have been added to classic loot boxesNew Assault Map: Horizon Lunar Colony
General
Custom Games and Game Browser
- Player gravity and projectile gravity can now be modified
- Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
- Jump height can now be modified
Hero Updates
McCree
Deadeye
Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
Developer Comments: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.
Reaper
The Reaping (Passive)
Removed health orbs
Now regains 20% of all damage done to heroes as health
Developer Comments: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.
Roadhog
Head hitbox size reduced by 20%
Scrap Gun
Bullet damage decreased by 33%
Fire rate increased by 30%
Clip size increased from 4 to 5
Developer Comments: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.
User Interface Updates
A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes
A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
Averages are now calculated in 10-minute slices, rather than by the number of games played
“Rate This Match” option no longer appears at the end of a match
Developer Comments: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.
Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices.
Bug Fixes
General
Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled
Fixed a bug that prevented the Health Pack respawn timers from displaying correctly after a player experienced latency
Arcade
Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games
Competitive Play
Fixed a bug that caused your first win to appear as a loss in your Career Profile
Custom Game Browser
Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings
Heroes
Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
Fixed a bug that prevented Orisa’s movement from slowing while she fired her Fusion Driver
Fixed a typo in Orisa’s “Satisfied with Protection” voice line
Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
Fixed a bug affecting the animation speed on Reinhardt’s Rocket Hammer, causing the weapon to feel unresponsive while swinging
[XB1/PS4] Fixed a bug that caused Mercy’s skirt to clip inside of her feet during the Relax emote
Fixed a typo in the description on Roadhog’s Junkenstein skin
Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis
Maps
Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death
Fixed a bug that allowed players to reach unintended locations on Cairo
Fixed a bug that allowed Sombra to reach unintended locations on Eichenwalde
User Interface
Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug preventing the UI from correctly showing which heroes are unavailable in Limited Duel games
[PC] Fixed a bug that prevented text from wrapping in the Report Player text box