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5 things you need to know about the Doomfist patch

The new patch brings a smorgasbord of delightful new features and balance changes.

Please Doomfist he’s just an old man, don’t hurt him.
Doomfist, Reinhardt, and other big changes define the new patch.
Blizzard Entertainment

The July 27th patch is our first new content drop since June 20th, and it brings a whole host of new goodies, including our fourth new hero since the game’s launch. Before you dive into the patch to try out Doomfist, make sure you know exactly what you’re getting into. We’ve seen some balance changes, especially for a couple of tanks who were lagging behind, and a totally new system for highlights. Add in some better lootbox goodies, and this patch is pretty dang satisfying.

Doomfist

We’ve been waiting for Doomfist since that first cinematic trailer, and now he’s finally here. The newest offense hero is a tanky bruiser who likes to dive in and finish fights. Make sure you check out our guide on how to master this Talon agent before you get into your first game. Doomfist will be locked out of competitive play for his first week of release, similar to Orisa, but he’s ready to punch this way through Quick Play.

World of tanks

McCree and Reaper have each received minor buffs. Reaper’s Shadow Step is less visible (and audible) to enemies, allowing him to set up his positioning a little better. Flashbang now has an added slow and stops momentum when it hits, so you won’t slide away from McCree.

The real winners of this patch are the tanks. Zarya’s Graviton Surge now disables mobility effects, so those tricky D.Vas can’t just peace out from your perfectly placed ult.

Reinhardt made out big in this patch. Check out the following buffs to the crusader:

Reinhardt

Hammer

Swing speed increased by ~10%. On top of the swing speed increase, we've gone through and tweaked many timings and other things about the Hammer to make it more responsive. Overall it should feel a lot better to swing and make contact with enemies.

Charge

Impacting another charging hero (Doomfist or Reinhardt) no longer deals damage to both characters, but still causes a knockdown on both.

Crosshair customization

No longer are we chained to just the basic options
A whole new world of crosshair options!
Blizzard Entertainment

Are you tired of having just one reticle option in all of your matches? Blizzard has gone ahead and provided you with a full suite of options, ranging from thickness to color to gap. This is a change that the majority of players may not notice, but will provide a massive bonus to hardcore players, people with visual processing difficulties, and the mains of characters who rely on sharp aim.

No more duplicates

Finally. FINALLY! Gone are the days of opening a loot box only to find that every single item is a duplicate of something you already had. The Overwatch team has made significant changes to the way that loot drops out of boxes. Now, the system will prioritize items that you don’t have yet, significantly lowering the amount of dupes you get. Even better, loot boxes will offer more credits in all forms, meaning that we should be getting more loot and more money. Pretty exciting that this change hits right before the Summer Games event (hopefully).

Highlights

With the July 27 patch, we are getting some brand new Highlight features. The original Highlight system has been renamed to Today’s Top 5 and will now last a full 24 hours. The ability to record yourself doing something super cool has also been added. You can now bind a “Request Highlight” function to your keys and get recording while you do something silly/dumb/great. This will then save to a separate spot and lost until the next patch. You can even export the video into your own montage. Finally, my sweet Zenyatta plays will get the respect they deserve.