A new patch has hit the Overwatch PTR, bringing with it Deathmatch in the Arcade. Not only are we getting free-for-all Deathmatch and Team Deathmatch in a glorious homage to the FPS staple, but there will be a new map jam-packed with lore. Players will be brawling for supremacy in Chateau Guillard, Widowmaker’s ancestral home.
Not only does Widowmaker get to go back home, but she has some new utility on her abilities. Orisa, Junkrat, and Roadhog are also the lucky recipients of buffs this patch.
Remember: All content on the PTR is subject to change or outright removal. This content will be tested before it is released, and can be currently accessed through the Public Test Realm in the client.
New Game Modes: Deathmatch and Team Deathmatch
Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch!
In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!
In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!
Both modes will play out on a selection of maps from our existing pool:
Horizon Lunar Colony
Temple of Anubis
(TDM only) Black Forest
(TDM only) Castillo
(TDM only) Ecopoint: Antarctica
(TDM only) Necropolis
We’ve made several modifications to many of these maps (including restricting play to a specific area and developing a special respawn system) when playing in these modes. We’re also introducing a brand-new map specifically for Deathmatch: Château Guillard! Learn more about this map below.
Both modes will be available for play in Custom Games.
Watch our developer update for additional insight: https://youtu.be/4_CBzklel1c
New Deathmatch Map: Château Guillard
Château Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. Recently, the château has found a new owner: the Talon agent Widowmaker, who has returned to her family's ancestral home.
A number of data format changes have been implemented
Developer Comments: Over the past few months, we’ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today’s patch is larger than a traditional patch.
Concussion Mine: Junkrat can now hold two mines
RIP-Tire’s movement speed has been increased by 30%
There is no longer a time limit when wall climbing
Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.
Fusion Driver: Projectile speed increased by 20%
Barrier size increase by 20%
Barrier shape has been changed to allow for more coverage from enemies that are below the barrier
Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).
Take a Breather: Can now be used while moving. Damage taken while healing has been reduced by 50%
Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.
Grappling Hook: Cooldown has been reduced from 12 seconds to 8
Venom Mine: Affected targets are now visible through walls (to you as Widowmaker only)
Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.
Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule
Fixed a bug that occasionally required the Capture Point progress bar to progress past the second tick mark before being activated
Fixed a bug that could cause D.Va's black ejection screen to briefly reappear after being ejected from her mech
Fixed a bug causing D.Va’s Light Gun to use the wrong texture while outside of her mech when the Junker skin was equipped
Fixed a bug that caused D.Va’s hair to stand straight up on the Hero Select screen when her Cruiser was equipped
Fixed a bug causing the lights on the back of Doomfist’s gauntlet to incorrectly indicate full ammo when his Hello emote was activated
Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players
Fixed a bug preventing the height from Doomfist’s Meteor Strike from being high enough to reach certain locations
Fixed a bug that was preventing Doomfist’s Rocket Punch from connecting with enemy players that were moving up an incline
Fixed a bug that caused Hanzo’s arrow to disappear when his Meditate emote was active
Fixed a bug preventing Orisa’s “Overclocked” achievement from being granted, even after the criteria was met
Fixed a bug causing Sombra’s teeth to be visible while her Stealth ability was active when her Los Muertos skin was equipped
Fixed a bug causing Sombra’s reload animation to play even when interrupted
Fixed a bug that allowed players to reach unintended locations on Ecopoint: Antarctica
Fixed a bug that allowed players to see past the map’s background on Black Forest
Fixed a bug that allowed players to reach unintended locations on Black Forest
Fixed a bug that caused the announcer to say “Traveling to Dorado” when joining Castillo
Fixed a bug that prevented some equipment (vents, pipes, etc.) from properly connecting to the walls of the power plant on Dorado
Fixed a bug that allowed players to reach unintended locations on Hanamura
Fixed an issue that caused sprays to display incorrectly on the crane on the Horizon Lunar Colony
Fixed a bug that could cause A.I. heroes to get themselves stuck while traveling to the Well Capture Point on Ilios
Fixed a bug that allowed players to reach unintended locations on Ilios
Fixed a bug that allowed players to reach unintended locations on Oasis
Fixed a bug that prevented Pharah’s Jump Jet from recharging while perched on doorframes in Oasis
Fixed a bug that prevented doorframes from being visible and lacking collision on the Practice Range
Fixed a bug in the Options > Controls menu that prevented the asterisk (which normally indicates that changes have been made) from being removed from the hero’s dropdown after controls have been set to default
Fixed a bug causing the Back button to disappear when scrolling through the list of available games in the Game Browser
Fixed a bug that prevented grouped players from appearing linked in the tab menu during a Custom Game