Ah, Roadhog. His hook remains incredibly potent, and his rework to Take a Breather made him nearly impossible to kill, but that’s kind of all the big guy has going for him at the moment. He’s not capable of crazy mobility ultimates like Wrecking Ball, he can’t clear out an area like D.Va and he can’t chase down one DPS like Winston. If you’re concerned about the fate of Roadhog, the developers of Overwatch do have him in mind. The recent PTR update had lots of hero changes, and Roadhog was supposed to be among them.
Jeff Kaplan explained this on the forums, noting:
Yes, Roadhog changes were intended for this round of PTR but required animation so they’ve been delayed a bit. He’s not getting a “rework”… just some tuning/balancing. Will take a bit more time then the recent PTR changes that went up, however.
Hopefully, Roadhog gets some love, as his damage and scrapping power have continually been hit. It’s the curse of heroes with an ability as powerful and game changing as the hook. Hopefully, as the game continues to evolve and new heroes with tools to avoid getting shot in the face with a gun full of scrap emerge, we can see some of Roadhog’s former glory restored.
Those changes should be pretty minimal, and they may not even go so far as to be like Sombra’s first rework or the recent Pharah changes. However, if they require some animation, they should be more hefty than just a few numbers buff. Keep your eyes out for those Roadhog changes, which we will of course report on once they go live.